The Artemis Crew

The Artemis Crew

The Artemis Crew is a group of adventurers who travel the lands and skies to make a living from recovering ancient artifacts. The perils are often many, whether it be monsters or ne'er-do-wells, but the rewards are great. The pinnacle of these lost treasures is the Hex Diamond, a mythical crystal that's believed to have limitless power—a find like that could set someone for generations. When Faryn approaches the crew with a possible lead, the allure of such fortune and glory is irresistible…


The Artemis Crew is a group of adventurers who travel the lands and skies to make a living from recovering ancient artifacts. The perils are often many, whether it be monsters or ne'er-do-wells, but the rewards are great. The pinnacle of these lost treasures is the Hex Diamond, a mythical crystal that's believed to have limitless power—a find like that could set someone for generations. When Faryn approaches the crew with a possible lead, the allure of such fortune and glory is irresistible…



The Artemis Crew is a group of adventurers who travel the lands and skies to make a living from recovering ancient artifacts. The perils are often many, whether it be monsters or ne'er-do-wells, but the rewards are great. The pinnacle of these lost treasures is the Hex Diamond, a mythical crystal that's believed to have limitless power—a find like that could set someone for generations. When Faryn approaches the crew with a possible lead, the allure of such fortune and glory is irresistible…



Faryn

Faryn

Faryn Leitmonde is a 21-year-old woman from the sky with a thirst for adventure, despite (and because of) her lack of experience. A "professional amateur" in her own words, she'll throw herself into anything as long as she doesn't have the mental processing time to psyche herself out. She's not particularly skilled at anything—the sword is more for show than actual use—and her naivete gets her into trouble more often than not. However, her amicability, charm, and "fake-it-til'-you-make-it" mindset help her along. She's spirited, a bit helpless, and the newest addition to the Artemis Crew.

Faryn Leitmonde is a 21-year-old woman from the sky with a thirst for adventure, despite (and because of) her lack of experience. A "professional amateur" in her own words, she'll throw herself into anything as long as she doesn't have the mental processing time to psyche herself out. She's not particularly skilled at anything—the sword is more for show than actual use—and her naivete gets her into trouble more often than not. However, her amicability, charm, and "fake-it-til'-you-make-it" mindset help her along. She's spirited, a bit helpless, and the newest addition to the Artemis Crew.

Maverick

Maverick

Maverick Greyson is a sardonic 27-year-old from the land, versed in the ways of arcana. As a "wizard", he can manipulate the matter around him to create gusts of wind, pillars of rock, and fireballs—his personal favorite. A self-proclaimed realist, he thinks of himself as the group's voice of reason (or, at the very least, their voice of dissent). While prickly and sassy, his concerns don't (only) come from annoyance; he cares about his crewmates. Probably. Outside of his roles as a rune-slinger and brooder, he also serves as the crew's historian.

Maverick Greyson is a sardonic 27-year-old from the land, versed in the ways of arcana. As a "wizard", he can manipulate the matter around him to create gusts of wind, pillars of rock, and fireballs—his personal favorite. A self-proclaimed realist, he thinks of himself as the group's voice of reason (or, at the very least, their voice of dissent). While prickly and sassy, his concerns don't (only) come from annoyance; he cares about his crewmates. Probably. Outside of his roles as a rune-slinger and brooder, he also serves as the crew's historian.

Xira

Xira

Xira Ferro is the 23-year-old pilot and mechanic of the Artemis. As any pilot will tell you, owning an aircraft is an expensive hobby—as such, she has her finger closest to the pulse of the crew's finances, which are usually struggling to tread water. Her patience and temper are a bit short as a result of the stress, but she's still able to keep a cool head in tense situations. Being the captain, she tends to be in charge of planning and task distribution. She also uses her mechanical aptitude and intellect to design weapons and equipment for the group.

Xira Ferro is the 23-year-old pilot and mechanic of the Artemis. As any pilot will tell you, owning an aircraft is an expensive hobby—as such, she has her finger closest to the pulse of the crew's finances, which are usually struggling to tread water. Her patience and temper are a bit short as a result of the stress, but she's still able to keep a cool head in tense situations. Being the captain, she tends to be in charge of planning and task distribution. She also uses her mechanical aptitude and intellect to design weapons and equipment for the group.

Zaman

Zaman

Zaman Kuvvet is a 22-year-old adventurer, and the founder of the Artemis Crew. Xira was his childhood friend, and is his adulthood crush (which is quite obvious to most). He likes to go with the flow, and often serves as the group's mediator, especially when Xira and Maverick butt heads. Kind and open-minded, he helps to keep up morale and hold the team together. He's also a paragon of physicality, capable of acrobatics and a wide variety of martial arts. He has an intuitive understanding of just about any weapon you give him, becoming a master in seconds. He doesn't like to brag about that, though.

Zaman Kuvvet is a 22-year-old adventurer, and the founder of the Artemis Crew. Xira was his childhood friend, and is his adulthood crush (which is quite obvious to most). He likes to go with the flow, and often serves as the group's mediator, especially when Xira and Maverick butt heads. Kind and open-minded, he helps to keep up morale and hold the team together. He's also a paragon of physicality, capable of acrobatics and a wide variety of martial arts. He has an intuitive understanding of just about any weapon you give him, becoming a master in seconds. He doesn't like to brag about that, though.

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